Wrack [RePack] [ENG] (2014) (v.1.2.2)

Автор Сообщение

TorrentFilm ®


Стаж: 3 года 1 месяц

Сообщений: 7763

Награды: Нет


Создавать темы 15-Авг-2015 00:07


- - -Wrack-
Общая информация:
Дата выхода: 30 сентября 2014
Жанр: Action (Shooter) / 3D / 1st Person
Разработчик: Final Boss Entertainment
Издатель: Final Boss Entertainment
Тип издания: RePack
Язык интерфейса: Английский
Язык озвучки: Английский
Таблетка: Вшита [CODEX]-Системные требования:
Операционная система: Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8
Процессор: Dual-Core or better
Оперативная память: 1 ГБ
Видеокарта: Nvidia 8600GT/ATI HD 4650
Звуковая карта: Совместимая с DirectX 9.0c
Свободное место на жестком диске: 0,7 ГБ-Описание:-Wrack - олдскульный шутер сделанный с душой! Игра представлена в cell-shading графике, обладает динамичным геймплеем и удобным редактором карт!
Wrack, разработанная компанией Final Boss Entertainment - это увлекательный инди-шутер от первого лица. Фантастический сюжет Wrack происходит 2050 году. Главный герой игры - солдат десантных войск Каина Сагер, который становится последней надеждой человечества в борьбе с пришельцами. Игра полна увлекательными миссиями в которых полно всевозможных ловушек, главарей и непобедимых монстров...-

■ Особенности RePack'a:

Ничего не удалено / не перекодировано
Версия игры 1.2.2
Репак от U4enik_77


■ Список изменений для текущей версии:

• Added a new "texture quality" option on the display settings menu. This gives you the option to reduce texture memory usage by scaling the map/mesh textures down 2x (medium) or 4x (low). Hopefully will help fix the crashes some of you have been experiencing.
• "Texture quality" defaults to Medium. Setting this to High will leave textures unaffected.
• Made an optimization to reduce slowdown when objects are deleted from the world (like particles).
• Using the Hyperblade's finisher no longer disqualifies you from getting the "Katana-rama!" achievement.
• Reduced texture memory usage and got rid of some unnecessary texture files. This should reduce the number of crashes due to being unable to load certain textures.
• Improved the handling of setting your frame rate higher than your monitor's refresh rate when vsync is enabled.
• Added several new posters to E1L1 and E1FINALE.
• The Guardsphere now has a brightness map attached (meaning certain parts of it glow).
• Music/sound effect volume now default to 0.5.
• Aggregate lighting now defaults to off.
• Weapon camera movement now defaults to "reduced".
• The frame rate is no longer capped at 60 FPS! The frame rate can now set in the "Video Settings" menu from 30 FPS all the way up to being uncapped!
• Added a new loading screen! This one is more colorful and fits the existing UI better.
• Added a new finalized "Episode Summary" screen! This now has the proper interface, along with new music!
• Applied some degree multi-threading to dynamic lights. This may optimize projectiles slightly for those with multiple CPU cores.
• The gamepad can now be used in the menus, even if the "Enable Gamepad" setting is set to "No".
• Removed some unused particle graphics and fixed the resolution of some other images. Hopefully this will prevent issues related to running out of memory.
• Reduced memory usage on the game's sound effects.
• Added a display indicating which button should be pressed to execute a finisher once they become available. This display goes away once the player has executed 3 finishers.
• Added confirmation menus when picking Cakewalk, Hardcore, and BS! elaborating on key features of the skill settings.
• The title screen Final Boss Entertainment logo is now displayed in a letterboxed mode if the resolution is non-16:9. The graphic has also been altered so that the logo is slightly larger.
• Wrack now disables use of the Windows key.
• Tweaked the position of some of the HUD elements so they don't overlap.
• Removed a duplicate face on E1L2.
• Fixed a bug that allowed you to use the escape key to exit out of certain menus this was supposed to be forbidden for.
• Fixed the size of the railgunner gibs.
• Music now fades out when returning to the title screen after a quicksave.
• Fixed a bug that prevented main menu selection cycling when holding down the arrow keys.
• The mouse can now be used to highlight the left/right menu item arrows in the menu. When clicked, the menu item increments/decrements based on which arrow is highlighted.
• Fixed a bug that caused the summary total possible kills/treasures/secrets to be inaccurate after going to the secret level.
• Bring down the console (~) key.
• Type "save_100fix 1" and press enter.
• Close the console and restore your quicksave.
• Added a new HUD! In addition to being completely redone, this also has graphics for the chain timer as well as the finisher gauge.
• Added new music for the "Game Over" sequence.
• Added new music for the E1L6 storyboard.
• Colored in the previously uncolored storyboard panels.
• Added E1L4's big secret (and increased the par time)! All levels now have their big secret. E1L1 won't have one due to it being an introductory level.
• Added a couple of new textures on E1L1/E1FINALE.
• Hooked up the achievement for the Hyperblade's finisher. They're all unlockable now!
• Hooked up Oculus's gibs.
• Cleaned up some transitions involving music fades and screen fades.
• Added a texture for the bazooka's finisher.
• Fixed a bug that prevented the finisher combo bonus from being awarded for the bazooka's finisher.
• Added and tweaked some sounds for Galactron.
• Tweaked Mechron's death sound so that it better syncs with his death animation.
• Added some sounds for Oculus.
• Railgunners now turn towards you while charging their weapon.
• Giggordo now faces his target when turning towards it.
• Improved the display of input options across the board (except on menus). They're much more consistent now, and make proper use of the Xbox button graphics.
• Traditional quicksaving is now enabled on Medium difficulty.
• Fixed an issue with fonts that caused some of the glyphs to render improperly.
• Added graphics to the "Subscribed Mods" menu to indicate whether or not they're enabled.
• Galactron's spike balls now return to their original location more quickly when knocked down.
• Added more descriptive error messages when a texture fails to load.
• Removed some unused graphics and reduced the resolution of others to reduce memory usage.
• Fixed some bugs that caused the death camera to sometimes clip through the floor.
• Added new up/down arrows to the menus.
• Tweaked the colors on the title screen.


■ Установка :

Запустить setup.exe, установить дистрибутив игры


■ Скриншоты:

[Профиль] [ЛС]
Кто просматривает тему:

Показать сообщения:    

Текущее время: Сегодня 11:13

Часовой пояс: GMT

Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы